![]() Modern Exterior TileSet Philosophy and TileSet Introduction BETA VERSION by GrandmaDeb First of all, I have done my best, but really if you want first. Really, it's all about how you can figure out how to use them. Disable any adblocker and tracking prevention then try again. It helps when you're using Lite, that's for sure. If so, and they're also turned a certain direction and press the confirmation command, they find an item. I've used them to define where treasure chests are by having a parallel process check the hero position and see if they are standing on a certain region. So if you had a rock/button puzzle where you want to define that x amount of rocks have been moved to x spots, you can make a region on each spot you want the rocks and then have a parallel process run to check if those rock events are on that region. ![]() They can also be used to reference where the hero or event is on a map. Or make one area where certain monsters appear more often - the weight affects how often out of the groups that particular monster group appears, so you could have a place where an ultra rare monster appears all the time or 1/10th of the time or even make it so that it appears only on one tile, 100% of the time. So say you had a world map, you could make certain enemies turn up only in one area, while have others turn up in another. Regions can be used for many things, but most people use them for defining what monster groups go where on a map. If some of your tiles are missing, then either you placed the tilesheet in the wrong slot or it was bigger than allowed - we can't tell without you showing us the. (Or tile change/substitution of some kind.) For a full run-down check this post. All tilesheets for Ace have a fixed format and a maximum size, and there are six different formats for the six different types of slots (A1 to A5 and the sixth format is for B to E). I think of you want to adjust them on the fly (like during play) you'd need a script or use events instead. Firstly, you could probably just look this information up in the help file (or, there's this handy hover-help feature in Ace where if you hover over a command a small pop-up with information appears.) That said: Passage options are set via the Tileset Tab in the database.
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